March 11, 2023

Kewaskum High School
1510 Bilgo Lane
Kewaskum, WI 53040

10u, 12u, 14u

$175 per team

3 game guarantee

Games will be played under modified wiffle rules, listed at the bottom of this page.

Games will feature THE MONEYBALL - once per inning, one pitch, double the outcome of the result of that pitch. 

Complete rules to follow once registered. 

It’s a great team building event, and a blast!

For additional information or to register contact Chris Sabish:

Email: csabishcds@gmail.com
Phone: 920-948-3449


Wisconsin Wiffleball Championship (WWC) 
Indoor Wiffle Ball Tournament Rules

1. Equipment

  1. All participants must wear athletic shoes. No boots, sandals, cleats, etc. will be allowed.

  2. Only WIFFLE bats and balls provided by tournament hosts may be used.

  3. Coaches will be provided warm up balls that they must return for use in the game.

  4. Gloves may be used by players but are not required.

2. Starting and Ending Game

  1. Teams need to be prepared to start up to 30 minutes before game time. Will start early when possible.

  2. Better seed is home team during bracket.

  3. Teams may play with 7 to 9 fielders, but one must be the catcher. An X will mark the
    starting position of the defensive pitcher.

  4. A non-fielding pitcher will be provided by the tournament hosts and will serve as a field
    umpire as well.

  5. An official game shall consist of a maximum of 7 innings with a 45 minute time limit

  6. No new inning will begin after 45 minutes unless tied in bracket play - pool games may
    end in a tie.

  7. At 45 minutes the current inning will be completed, home team will not bat if leading

  8. Tie breaker in Bracket play after time has expired and inning has been completed:

    • Batter is next hitter in the order

    • Bases are loaded with 3 previous batters - there are 2 outs

    • Teams will play until one team is ahead at the end of the full inning

  9. Tie breaker to determine seeding

    • Overall Record

    • Head to Head

    • Runs Allowed

    • Runs Scored

    • Coin Flip

  10. There is no time limit in championship game

3. Batting

  1. Teams must bat all players in a continuous order

  2. Bunting, chopping, or half swings are illegal. If this occurs it will be a dead ball, batter is
    out, runners may not advance.

  3. A batted ball which hits an obstruction (ceiling, basketball goal, etc) will be played as a
    live ball and will be determined to be fair or foul based on where the ball contacted the
    obstruction.

  4. A batted ball which hits the ceiling or other object can be played normally, and if caught
    before hitting the ground, is considered an out

  5. “Out of Play” areas will be determined by umpires prior to start of game.

  6. No walks or called balls and strikes. Batter is out after 3 swinging strikes or a foul ball with 2 strikes.


4. Base Running

  1. There is no stealing of bases nor taking of any base on a passed ball or wild pitch.

  2. A runner may leave a base only after the ball has BEEN CONTACTED BY THE BATTER.

  3. For the safety of fielders and runners, no sliding is allowed. A runner who slides will be called out.

  4. A fielder may not block the runner’s path to any base. If obstruction is determined by the umpire the runner will be awarded that base.

  5. Malicious contact by a base runner with a fielder will result in an out and an automatic ejection.

  6. If a throw goes out of play the base runners are awarded two bases from the release of the throw.

  7. The act of an offensive player to imped or confuse a defensive player attempting to execute a play may be called interference. Contact is not required. When this occurs, the ball is ruled dead and runners return to the last base touched and the runner closest to scoring is called out.

5. Players/Substitutions

  1. Free substitution of fileder is permitted among all players in the batting order. The batting order shall not be changed at any time except for the addition of a late player to the end of the order.

6. The “Baller/Shot Caller” Ball

  1. The Baller/Shot Caller Ball may be introduced ONCE each inning by the head coach of each team

  2. When the Baller/Shot Caller Ball is in play, it will double the outcome of that one pitch (re-pitched if not swung at)

    • If the batter swings and misses, she will be given 2 strikes for that pitch.

    • If the batter hits a foul ball, she will be given 2 strikes for that pitch.

    • If the batter gets a hit, she is awarded double the bases and all runners move up accordingly.

    • Any run driven in as a result of the Baller/Shot Caller pitch will count as two runs.

    • A ball caught in the air will count as 2 outs

    • If the batter is put out on base it is counted as 2 outs.